Provision transporters with hubs
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21 changed files with 309 additions and 588 deletions
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@ -86,13 +86,19 @@ func _process(delta: float) -> bool:
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game_state.add_building(GameState.BUILDING_TRANSPORT_HUB, Vector2(100, 0))
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game_state.add_extractor("Aurelia", Vector2(400, 0), "gas")
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game_state.extractors[0].stock = game_state.transporter_load_limit()
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game_state.transporters.append({"hub_id": 2, "state": GameState.TRANSPORTER_TO_EXTRACTOR,
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"target_id": 0, "extractor_index": 0, "carrying": 0, "resource_type": "gas",
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"progress": 1.0, "from": Vector2(100, 0), "to": Vector2(400, 0)})
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game_state._arrive(game_state.transporters[0])
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var transporter: Dictionary = game_state.transporters[0]
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transporter.state = GameState.TRANSPORTER_TO_EXTRACTOR
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transporter.target_id = 0
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transporter.extractor_index = 0
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transporter.carrying = 0
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transporter.resource_type = "gas"
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transporter.progress = 1.0
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transporter.from = Vector2(100, 0)
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transporter.to = Vector2(400, 0)
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game_state._arrive(transporter)
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if game_state.transporters[0].state != GameState.TRANSPORTER_TO_MOTHERSHIP_FROM_EXTRACTOR:
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return _fail("transporter did not collect gas from the extractor")
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game_state._arrive(game_state.transporters[0])
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game_state._arrive(transporter)
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if game_state.gas != game_state.transporter_load_limit() or game_state.rocks != 0:
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return _fail("gas delivery banked gas=%d ore=%d" % [game_state.gas, game_state.rocks])
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var mothership_id: int = int(game_state.buildings[0].id)
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