Show gas icons in resource displays

This commit is contained in:
Loïc Wisniewski 2026-08-13 22:33:12 +02:00
commit cccdc85c9e
4 changed files with 25 additions and 0 deletions

View file

@ -12,6 +12,7 @@ func _ready() -> void:
GameState.transporters.clear()
GameState.reset_progression()
GameState.rocks = 240
GameState.gas = 36
GameState.unlocked = ["shipyards", "vessel_science"]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
@ -19,6 +20,7 @@ func _ready() -> void:
var lab_id: int = int(GameState.buildings[-1].id)
GameState.deposit_to_building(lab_id, 18)
GameState.fleet_cargo = 12
GameState.fleet_gas_cargo = 8
# A level already bought, so the list shows both a researched and an
# unresearched line rather than a uniform page of zeroes.
GameState.vessel_levels["int_damage"] = 1

View file

@ -13,13 +13,16 @@ func _ready() -> void:
GameState.extractors.clear()
GameState.transporters.clear()
GameState.rocks = 180
GameState.gas = 36
GameState.fleet_cargo = 24
GameState.fleet_gas_cargo = 12
GameState.unlocked = ["shipyards", "logistics", "freight"]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
main.get_node("BuildingField").place(GameState.BUILDING_SHIP_CRAFTER, Vector2(400.0, 0.0))
var crafter_id: int = int(GameState.buildings[-1].id)
GameState.deposit_to_building(crafter_id, 42)
GameState.find_building(crafter_id).gas_stock = 18
var bc: Node = main.get_node("BuildController")
bc.transfer_building_id = crafter_id
main.get_node("UI/TransferMenu").visible = true