Research the Fleet Office, and give it one hull
Fleet Offices sit behind a new Berth Authority doctrine. It costs ore and no research points, deliberately: points come only from conquering a planet, conquering needs a fleet, and the fleet caps at its opening hull until an office exists - so pricing the fleet's own gate in them would lock a player behind a fight that one vessel has to win first. The research unlocks the STRUCTURE; capacity is still the built, supplied thing #219 made it. The tree gains a sixth lane for it, so the branch that fleet size vacated is occupied again rather than reading as a hole. Also fixes a shape #216 exposed: a stationed transporter drew a hull written into its own script while a delivered one drew the definition's, and the transporter's definition declared none at all - so one in flight was an empty polygon. Both vessels now draw the definition, and a test pins that the two paths agree. The repair drone had the same fault, off by two units. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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8 changed files with 161 additions and 64 deletions
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@ -9,8 +9,7 @@ extends SceneTree
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# holes where they used to be - it is repacked from whatever is researched.
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#
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# Verifies:
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# 1. with nothing researched only the mothership and the Fleet Office are
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# offered (the mothership is
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# 1. with nothing researched only the mothership is offered (it is
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# deliberately never gated - it is where research happens)
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# 2. researching a structure adds it, and it is placed, not left at
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# whatever offsets it happened to have in the scene file
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@ -80,36 +79,23 @@ func _process(delta: float) -> bool:
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# --- 1. nothing researched ----------------------------------
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controller._refresh_build_status()
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# #219 put the Fleet Office beside the mothership at the opening:
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# it is the only way the fleet grows now, so gating it behind
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# research would gate fleet size behind research again - which is
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# the thing that ticket removed.
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var opening: Array = [GameState.BUILDING_MOTHERSHIP,
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GameState.BUILDING_FLEET_OFFICE]
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# The Fleet Office sits behind Berth Authority, so the opening is
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# the mothership alone again - the fallback that is always there.
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var shown: Array = _shown()
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var shown_ids: Array = []
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for e in shown:
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shown_ids.append(e[0])
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shown_ids.sort()
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opening.sort()
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if shown_ids != opening:
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (opening offer was %s, expected %s)" \
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% [shown_ids, opening])
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if shown.size() != 1 or shown[0][0] != GameState.BUILDING_MOTHERSHIP:
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var names: Array = []
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for e in shown:
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names.append(e[0])
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (unresearched structures on offer: %s)" % [names])
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quit(1)
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return true
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# --- 4. and the row is centred as a whole -------------------
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# Two entries now, so "centred" is the pair straddling the middle
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# rather than one sitting on it. The rule being checked is the
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# same one: a short row is not left hanging off to one side.
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var slots: Array = _slots()
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var spread: float = 0.0
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for slot in slots:
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spread += float(slot[1])
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if absf(spread) > 0.01:
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (the opening row is off-centre by %.1f)" % spread)
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# --- 4. and it is centred, being alone on its row -----------
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var only: Array = _slots()[0]
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if absf(only[1]) > 0.01:
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (the only entry sits at x=%.1f instead of centred)" % only[1])
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quit(1)
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return true
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print("nothing researched -> the mothership and a Fleet Office, centred")
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print("nothing researched -> only the mothership, centred")
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# --- 2. research three more ---------------------------------
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game_state.unlocked = ["shipyards", "logistics", "coordination"]
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@ -117,11 +103,9 @@ func _process(delta: float) -> bool:
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stage = 1
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return false
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1:
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# Three doctrines add three structures to the two the opening
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# already offers (#219's Fleet Office is one of those two).
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var shown2: Array = _shown()
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if shown2.size() != 5:
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (researched 3, expected 5 entries, got %d)" % shown2.size())
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if shown2.size() != 4:
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print("TEST_BUILD_MENU_HIDES_LOCKED: FAIL (researched 3, expected 4 entries, got %d)" % shown2.size())
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quit(1)
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return true
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for e in shown2:
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