Add black hole planet and dark matter resource (#55)
A rare, deterministically-seeded landable body yielding a fourth resource, dark matter, obtainable only through an extractor - never a surface pickup. Reuses every existing generic system (resource/planet definitions, surface profiles, extractor/transporter pipeline) with no type-switch branching. Also fixes a latent conquest-gating gap: a surface profile with no authored PlanetSetup (like the black hole's "void") never registered capture points at all, permanently blocking extractor placement. register_capture_points() now treats zero required points as vacuously conquered, and PlanetSurfaceController registers that zero-point state explicitly when no setup exists.
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20 changed files with 421 additions and 2 deletions
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@ -33,6 +33,7 @@ var explored_chunks: Dictionary = {}
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const RESOURCE_ORE: String = RESOURCE_DEFINITIONS.ORE_ID
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const RESOURCE_GAS: String = RESOURCE_DEFINITIONS.GAS_ID
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const RESOURCE_ENERGY: String = RESOURCE_DEFINITIONS.ENERGY_ID
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const RESOURCE_DARK_MATTER: String = RESOURCE_DEFINITIONS.DARK_MATTER_ID
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const RESOURCE_TYPES: PackedStringArray = RESOURCE_DEFINITIONS.ORDER
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# All resource-bearing locations use the same container. The old public
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@ -1115,7 +1116,11 @@ func register_capture_points(planet_key: String, total: int) -> void:
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var captured: Array = []
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captured.resize(total)
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captured.fill(false)
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planet_capture[planet_key] = {"captured": captured, "conquered": false}
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# A planet demanding zero points is vacuously already held (#55: a
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# black hole's "void" profile has no authored PlanetSetup at all, so
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# this is the only registration it ever gets) - every planet WITH real
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# points still starts unconquered, exactly as before.
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planet_capture[planet_key] = {"captured": captured, "conquered": total <= 0}
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func capture_state(planet_key: String) -> Dictionary:
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