Add black hole planet and dark matter resource (#55)
A rare, deterministically-seeded landable body yielding a fourth resource, dark matter, obtainable only through an extractor - never a surface pickup. Reuses every existing generic system (resource/planet definitions, surface profiles, extractor/transporter pipeline) with no type-switch branching. Also fixes a latent conquest-gating gap: a surface profile with no authored PlanetSetup (like the black hole's "void") never registered capture points at all, permanently blocking extractor placement. register_capture_points() now treats zero required points as vacuously conquered, and PlanetSurfaceController registers that zero-point state explicitly when no setup exists.
This commit is contained in:
parent
097e17f7aa
commit
cbe07bbb55
20 changed files with 421 additions and 2 deletions
14
BlackHolePlanetDefinition.tres
Normal file
14
BlackHolePlanetDefinition.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="Resource" script_class="PlanetDefinition" load_steps=3 format=3]
|
||||
|
||||
[ext_resource type="Script" path="res://PlanetDefinition.gd" id="1"]
|
||||
[ext_resource type="PackedScene" path="res://BlackHoleVisual.tscn" id="2"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1")
|
||||
definition_id = "black_hole"
|
||||
display_name = "Black hole"
|
||||
names = PackedStringArray("Event Zero", "Umbral Well", "The Sinkhole", "Lightless Reach", "Null Point")
|
||||
visual_scene = ExtResource("2")
|
||||
surface_profile_id = "void"
|
||||
resource_id = "dark_matter"
|
||||
map_color = Color(0.55, 0.15, 0.85, 1)
|
||||
Loading…
Reference in a new issue