Make boss encounter more dynamic

This commit is contained in:
Loïc Wisniewski 2026-09-03 22:31:32 +02:00
commit cb6b0b69c6
6 changed files with 60 additions and 9 deletions

View file

@ -70,6 +70,7 @@ func apply_profile(profile: Resource) -> void:
if profile.background_shader != null:
material.shader = profile.background_shader
_provided_field_texture = profile.background_field_texture
material.set_shader_parameter("cell_size", profile.background_cell_size)
material.set_shader_parameter("base_color", base_color)
material.set_shader_parameter("crater_color", crater_color)
material.set_shader_parameter("highlight_color", highlight_color)