Make boss encounter more dynamic

This commit is contained in:
Loïc Wisniewski 2026-09-03 22:31:32 +02:00
commit cb6b0b69c6
6 changed files with 60 additions and 9 deletions

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@ -21,6 +21,9 @@ extends Resource
# terrain still bakes once; authored surfaces can avoid both that load spike
# and all per-frame procedural fragment work by shipping their tile directly.
@export var background_field_texture: Texture2D = null
# World-space size of one background field cell. Smaller values reveal more
# of the authored field at once without changing the gameplay camera zoom.
@export_range(40.0, 440.0, 1.0) var background_cell_size: float = 220.0
@export var base_color: Color = Color(0.75, 0.75, 0.76, 1.0)
@export var crater_color: Color = Color(0.44, 0.44, 0.45, 1.0)
@export var highlight_color: Color = Color(0.89, 0.89, 0.9, 1.0)