#148: keep the theme's master in the repository
SPACE_4.wav is the source the shipped theme is made from, so it belongs under version control - but not in the game. It lives in audio/masters/ with an empty .gdignore beside it, which makes Godot skip the folder outright: nothing in it is imported into res://, and nothing in it is carried into an export. Left where it was, in the project root, its 59MB would be imported and then packed into every Android and web build for a file nothing opens - the game loads audio/space_4.mp3, the same 5m36s at 6.7MB. Its .import file goes with it, since there is no longer anything to import, and the test runner stops copying the folder for the same reason it already skips android/ and builds/: 59MB copied on every single run, for a folder no test can even see. README.md next to it records which shipped file each master became and the command that made it, so the pair cannot drift apart silently.
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4 changed files with 22 additions and 1 deletions
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@ -173,9 +173,12 @@ if [[ "$IN_PLACE" != "1" ]]; then
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# keep being run.
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find "$run_dir" -mindepth 1 -maxdepth 1 ! -name '.godot' -exec rm -rf {} +
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# android/ and builds/ are export artefacts no test touches, and the .apk
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# is 30MB of nothing useful here.
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# is 30MB of nothing useful here. audio/masters/ is the same argument:
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# Godot skips it (.gdignore) so no test can reach it, and it is 59MB of
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# source WAV that would be copied on every single run.
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tar -C "$PROJECT_DIR" \
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--exclude=./.godot --exclude=./android --exclude=./builds --exclude='*.apk' \
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--exclude=./audio/masters \
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-cf - . 2>/dev/null | tar -C "$run_dir" -xf -
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fi
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