Add a WSL path to the test runner
run_tests.sh only knew one way to reach a Godot: `proot-distro login ubuntu` and the arm64 build at /root. On WSL there is no container and no arm64 binary, so the suite could not be run from a desktop at all. The platform is detected from /proc/version, and decides two things. Which Godot: on WSL a Linux `godot` on PATH if there is one, otherwise the newest Windows build already sitting on /mnt/c - the *_console.exe specifically, since the plain .exe is a GUI-subsystem binary that detaches from the terminal and would leave every test log empty. And whether to copy the project first: that copy exists to get off Android's FUSE bridge, and a Windows Godot already reads C: natively, so WSL runs in place. _run_inside.sh now takes the binary as its first argument instead of hardcoding it, and run_tests.sh calls it directly where there is no container to enter. The scheduling, timeouts and verdicts are unchanged and shared by both paths. 120/120 on WSL in 48s with JOBS=6. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -13,3 +13,7 @@ android/build/
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# Android's "don't index this as media" marker, not project content.
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.nomedia
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# Per-test verdicts from the last tests/run_tests.sh, kept only so a long run
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# whose terminal output was lost can still be read back.
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.test-results/
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