Correct gas HUD and transfer rows

This commit is contained in:
Loïc Wisniewski 2026-08-13 23:25:46 +02:00
commit ac5b5415f5
3 changed files with 52 additions and 53 deletions

View file

@ -1033,10 +1033,8 @@ func _refresh_transfer() -> void:
var here: int = GameState.building_holdings(transfer_building_id)
var batch: int = GameState.CARGO_LOAD_BATCH
to_building_label.text = "Unload into %s" % _transfer_place_name()
to_fleet_label.text = "Load from %s" % _transfer_place_name()
to_building_label.text = "ORE — unload / load all"
to_fleet_label.text = "GAS — unload / load all"
to_building_label.text = "ORE"
to_fleet_label.text = "GAS"
to_building_batch_button.visible = false
to_building_batch_label.visible = false
to_fleet_batch_button.visible = false