Correct gas HUD and transfer rows
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3 changed files with 52 additions and 53 deletions
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@ -1033,10 +1033,8 @@ func _refresh_transfer() -> void:
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var here: int = GameState.building_holdings(transfer_building_id)
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var batch: int = GameState.CARGO_LOAD_BATCH
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to_building_label.text = "Unload into %s" % _transfer_place_name()
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to_fleet_label.text = "Load from %s" % _transfer_place_name()
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to_building_label.text = "ORE — unload / load all"
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to_fleet_label.text = "GAS — unload / load all"
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to_building_label.text = "ORE"
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to_fleet_label.text = "GAS"
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to_building_batch_button.visible = false
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to_building_batch_label.visible = false
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to_fleet_batch_button.visible = false
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