Correct gas HUD and transfer rows
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parent
7d05042f51
commit
ac5b5415f5
3 changed files with 52 additions and 53 deletions
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@ -1033,10 +1033,8 @@ func _refresh_transfer() -> void:
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var here: int = GameState.building_holdings(transfer_building_id)
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var batch: int = GameState.CARGO_LOAD_BATCH
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to_building_label.text = "Unload into %s" % _transfer_place_name()
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to_fleet_label.text = "Load from %s" % _transfer_place_name()
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to_building_label.text = "ORE — unload / load all"
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to_fleet_label.text = "GAS — unload / load all"
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to_building_label.text = "ORE"
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to_fleet_label.text = "GAS"
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to_building_batch_button.visible = false
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to_building_batch_label.visible = false
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to_fleet_batch_button.visible = false
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76
Main.tscn
76
Main.tscn
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@ -107,18 +107,18 @@ text = "ORE"
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[node name="GasCounter" type="Control" parent="UI"]
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mouse_filter = 2
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offset_left = 336
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offset_left = 294
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offset_top = 24
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offset_right = 628
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offset_right = 468
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offset_bottom = 92
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script = ExtResource("25")
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digit_height = 60.0
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[node name="GasIcon" type="Control" parent="UI"]
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mouse_filter = 2
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offset_left = 640
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offset_top = 24
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offset_right = 696
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offset_left = 476
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offset_top = 32
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offset_right = 524
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offset_bottom = 80
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script = ExtResource("10")
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icon = 25
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@ -126,9 +126,9 @@ glow_color = Color(0.85, 0.52, 1, 1)
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[node name="GasCaption" type="Label" parent="UI"]
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mouse_filter = 2
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offset_left = 336
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offset_left = 294
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offset_top = 22
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offset_right = 428
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offset_right = 380
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offset_bottom = 48
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theme_override_font_sizes/font_size = 18
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theme_override_colors/font_color = Color(0.85, 0.52, 1, 1)
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@ -1014,7 +1014,7 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -330
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offset_right = -130
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offset_top = 400
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offset_top = 376
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offset_bottom = 460
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theme_override_font_sizes/font_size = 22
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horizontal_alignment = 1
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@ -1504,10 +1504,10 @@ horizontal_alignment = 1
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mouse_filter = 2
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anchor_right = 1.0
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offset_left = 24
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offset_top = 400
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offset_top = 376
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offset_right = -24
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offset_bottom = 452
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theme_override_font_sizes/font_size = 34
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offset_bottom = 426
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theme_override_font_sizes/font_size = 28
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text = ""
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horizontal_alignment = 1
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@ -1516,8 +1516,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -184
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offset_right = -36
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offset_top = 462
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offset_bottom = 610
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offset_top = 438
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offset_bottom = 586
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script = ExtResource("10")
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icon = 3
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glow_color = Color(0.45, 0.9, 0.55, 1)
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@ -1528,9 +1528,9 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -230
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offset_right = 10
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offset_top = 616
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offset_bottom = 668
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theme_override_font_sizes/font_size = 30
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offset_top = 592
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offset_bottom = 638
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theme_override_font_sizes/font_size = 24
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text = ""
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horizontal_alignment = 1
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@ -1539,8 +1539,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -180
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offset_right = -32
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offset_top = 462
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offset_bottom = 610
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offset_top = 438
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offset_bottom = 586
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script = ExtResource("10")
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icon = 3
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glow_color = Color(0.45, 0.9, 0.55, 1)
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@ -1551,20 +1551,20 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -230
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offset_right = 10
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offset_top = 616
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offset_bottom = 668
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theme_override_font_sizes/font_size = 30
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text = "All"
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offset_top = 592
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offset_bottom = 638
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theme_override_font_sizes/font_size = 24
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text = "Unload all"
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horizontal_alignment = 1
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[node name="ToFleetLabel" type="Label" parent="UI/TransferMenu"]
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mouse_filter = 2
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anchor_right = 1.0
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offset_left = 24
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offset_top = 400
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offset_top = 680
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offset_right = -24
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offset_bottom = 452
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theme_override_font_sizes/font_size = 34
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offset_bottom = 730
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theme_override_font_sizes/font_size = 28
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text = ""
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horizontal_alignment = 1
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@ -1596,8 +1596,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 32
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offset_right = 180
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offset_top = 462
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offset_bottom = 610
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offset_top = 438
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offset_bottom = 586
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script = ExtResource("10")
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icon = 4
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glow_color = Color(1, 0.78, 0.25, 1)
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@ -1608,10 +1608,10 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 10
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offset_right = 230
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offset_top = 616
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offset_bottom = 668
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theme_override_font_sizes/font_size = 30
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text = "All"
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offset_top = 592
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offset_bottom = 638
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theme_override_font_sizes/font_size = 24
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text = "Load all"
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horizontal_alignment = 1
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[node name="CloseButton" type="Control" parent="UI/TransferMenu"]
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@ -1630,8 +1630,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -180
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offset_right = -32
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offset_top = 740
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offset_bottom = 888
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offset_top = 742
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offset_bottom = 890
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script = ExtResource("10")
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icon = 25
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glow_color = Color(0.85, 0.52, 1, 1)
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@ -1641,8 +1641,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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offset_left = 32
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offset_right = 180
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offset_top = 740
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offset_bottom = 888
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offset_top = 742
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offset_bottom = 890
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script = ExtResource("10")
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icon = 25
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glow_color = Color(0.85, 0.52, 1, 1)
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@ -1650,9 +1650,9 @@ glow_color = Color(0.85, 0.52, 1, 1)
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[node name="GasTransferLabel" type="Label" parent="UI/TransferMenu"]
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mouse_filter = 2
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anchor_right = 1.0
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offset_top = 894
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offset_bottom = 944
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text = "GAS — unload all load all"
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offset_top = 896
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offset_bottom = 942
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text = "Unload all Load all"
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horizontal_alignment = 1
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theme_override_colors/font_color = Color(0.85, 0.52, 1, 1)
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theme_override_font_sizes/font_size = 22
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@ -72,6 +72,12 @@ func _tap(button: Control) -> void:
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button._gui_input(ev)
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func _open_transfer() -> void:
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# Contextual choices collapse into one button until it is opened.
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_tap(controller.action_button)
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_tap(controller.transfer_button)
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func _expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("stage %d: %s" % [stage, message])
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@ -102,9 +108,7 @@ func _process(delta: float) -> bool:
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return false
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_expect(controller.current_building != null,
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"parking on the crafter never registered")
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_expect(controller.transfer_button.visible,
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"the transfer button did not appear at a building")
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_tap(controller.transfer_button)
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_open_transfer()
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_expect(controller.transfer_menu.visible,
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"tapping the transfer button did not open the panel")
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_expect(controller.transfer_building_id == crafter_id,
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@ -156,9 +160,7 @@ func _process(delta: float) -> bool:
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# --- 3. the mothership's holdings are the bank --------------
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if elapsed < 1.2:
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return false
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_expect(controller.transfer_button.visible,
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"the transfer button did not appear at the mothership")
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_tap(controller.transfer_button)
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_open_transfer()
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_expect(controller.transfer_building_id == mothership_id,
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"panel bound to %d, mothership is %d"
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% [controller.transfer_building_id, mothership_id])
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@ -178,11 +180,10 @@ func _process(delta: float) -> bool:
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# The handler working while the BUTTON is inert is the exact bug
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# class this project keeps hitting, so one press goes the long way.
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var bank_at_tap: int = game_state.rocks
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_tap(scene.get_node("UI/TransferMenu/ToFleetBatchButton"))
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_expect(game_state.fleet_cargo == GameState.CARGO_LOAD_BATCH,
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"a real tap loaded %d, expected a batch of %d"
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% [game_state.fleet_cargo, GameState.CARGO_LOAD_BATCH])
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_expect(game_state.rocks == bank_at_tap - GameState.CARGO_LOAD_BATCH,
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_tap(scene.get_node("UI/TransferMenu/ToFleetAllButton"))
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_expect(game_state.fleet_cargo == bank_at_tap,
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"a real tap did not load all banked ore")
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_expect(game_state.rocks == 0,
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"the bank did not pay for the tapped withdrawal")
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# --- 7. conservation ----------------------------------------
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