Refactor gameplay menus into owned scenes

This commit is contained in:
Loïc Wisniewski 2026-08-31 02:18:08 +02:00
commit a17fe88197
50 changed files with 3449 additions and 3619 deletions

View file

@ -67,7 +67,7 @@ func _tap(button: Control) -> void:
func _first_line() -> String:
return controller.craft_status.text.split("\n")[0]
return controller.craft_menu.status.text.split("\n")[0]
func _process(delta: float) -> bool: