Arrange fleet abilities around fire stick
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8 changed files with 156 additions and 7 deletions
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@ -4,9 +4,9 @@
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script = ExtResource("1")
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upgrade_id = "lsr_range"
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display_name = "Beam Collimator"
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description = "+150 beam range per level."
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description = "+300 beam range per level."
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base_cost = 25
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max_level = 3
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research_point_cost = 1
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icon = 17
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additive_modifiers = {"beam_range": 150.0}
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additive_modifiers = {"beam_range": 300.0}
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@ -18,7 +18,7 @@ hull_points = PackedVector2Array(0, -26, -9, 14, -4, 10, 4, 10, 9, 14)
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fleet_eligible = true
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capabilities = PackedStringArray("laser")
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component_scenes = Array[PackedScene]([ExtResource("2")])
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base_stats = {"max_speed": 660.0, "acceleration": 1890.0, "delivery_speed": 180.0, "damage": 2.0, "beam_range": 1450.0, "beam_cooldown": 4.0}
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base_stats = {"max_speed": 660.0, "acceleration": 1890.0, "delivery_speed": 180.0, "damage": 2.0, "beam_range": 2900.0, "beam_cooldown": 4.0}
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minimum_stats = {"beam_cooldown": 1.5}
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upgrades = Array[Resource]([ExtResource("3"), ExtResource("4"), ExtResource("5")])
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unlock_id = "unlock_laser"
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@ -3,7 +3,7 @@ extends "res://vessels/VesselCooldownFillComponent.gd"
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var capability_id := "laser"
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var damage: int = 2
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var beam_range: float = 950.0
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var beam_range: float = 2900.0
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const READY_COLOR := Color(0.3, 0.9, 1.0)
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const COOLING_COLOR := Color(0.08, 0.28, 0.34)
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