Arrange fleet abilities around fire stick

This commit is contained in:
Loïc Wisniewski 2026-09-03 23:00:52 +02:00
commit 9864e59efc
8 changed files with 156 additions and 7 deletions

View file

@ -4,9 +4,9 @@
script = ExtResource("1")
upgrade_id = "lsr_range"
display_name = "Beam Collimator"
description = "+150 beam range per level."
description = "+300 beam range per level."
base_cost = 25
max_level = 3
research_point_cost = 1
icon = 17
additive_modifiers = {"beam_range": 150.0}
additive_modifiers = {"beam_range": 300.0}

View file

@ -18,7 +18,7 @@ hull_points = PackedVector2Array(0, -26, -9, 14, -4, 10, 4, 10, 9, 14)
fleet_eligible = true
capabilities = PackedStringArray("laser")
component_scenes = Array[PackedScene]([ExtResource("2")])
base_stats = {"max_speed": 660.0, "acceleration": 1890.0, "delivery_speed": 180.0, "damage": 2.0, "beam_range": 1450.0, "beam_cooldown": 4.0}
base_stats = {"max_speed": 660.0, "acceleration": 1890.0, "delivery_speed": 180.0, "damage": 2.0, "beam_range": 2900.0, "beam_cooldown": 4.0}
minimum_stats = {"beam_cooldown": 1.5}
upgrades = Array[Resource]([ExtResource("3"), ExtResource("4"), ExtResource("5")])
unlock_id = "unlock_laser"

View file

@ -3,7 +3,7 @@ extends "res://vessels/VesselCooldownFillComponent.gd"
var capability_id := "laser"
var damage: int = 2
var beam_range: float = 950.0
var beam_range: float = 2900.0
const READY_COLOR := Color(0.3, 0.9, 1.0)
const COOLING_COLOR := Color(0.08, 0.28, 0.34)