Arrange fleet abilities around fire stick

This commit is contained in:
Loïc Wisniewski 2026-09-03 23:00:52 +02:00
commit 9864e59efc
8 changed files with 156 additions and 7 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3]
[gd_scene load_steps=21 format=3]
[ext_resource type="Script" path="res://controllers/GameController.gd" id="1"]
[ext_resource type="PackedScene" path="res://surface/SurfaceBackground.tscn" id="3"]
@ -12,6 +12,7 @@
[ext_resource type="Script" path="res://controllers/GasBombController.gd" id="14"]
[ext_resource type="Script" path="res://controllers/LaserController.gd" id="16"]
[ext_resource type="Script" path="res://controllers/DashController.gd" id="dash_ctrl"]
[ext_resource type="Script" path="res://ui/AbilityButtonLayout.gd" id="ability_layout"]
[ext_resource type="Script" path="res://ui/SpeedFader.gd" id="17"]
[ext_resource type="Script" path="res://surface/CaptureLabel.gd" id="15"]
[ext_resource type="Script" path="res://ui/NarrationBanner.gd" id="banner"]
@ -43,6 +44,9 @@ script = ExtResource("16")
[node name="DashController" type="Node2D" parent="."]
script = ExtResource("dash_ctrl")
[node name="AbilityButtonLayout" type="Node" parent="."]
script = ExtResource("ability_layout")
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2(0, 0)
zoom = Vector2(1, 1)