Add planet scanner and octopus biome

This commit is contained in:
Loïc Wisniewski 2026-09-04 15:56:07 +02:00
commit 8fbcc340ce
21 changed files with 784 additions and 30 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=46 format=3]
[gd_scene load_steps=48 format=3]
[ext_resource type="PackedScene" path="res://ui/menus/BuildMenu.tscn" id="menu_build"]
[ext_resource type="PackedScene" path="res://ui/menus/HangarMenu.tscn" id="menu_hangar"]
[ext_resource type="PackedScene" path="res://ui/menus/LabMenu.tscn" id="menu_lab"]
@ -9,6 +9,7 @@
[ext_resource type="PackedScene" path="res://ui/menus/GarrisonMenu.tscn" id="menu_garrison"]
[ext_resource type="PackedScene" path="res://ui/menus/SkillMenu.tscn" id="menu_skill"]
[ext_resource type="PackedScene" path="res://ui/menus/DevMenu.tscn" id="menu_dev"]
[ext_resource type="PackedScene" path="res://ui/menus/ScannerMenu.tscn" id="menu_scanner"]
[ext_resource type="Script" path="res://world/Starfield.gd" id="1"]
@ -45,6 +46,7 @@
[ext_resource type="Script" path="res://ui/SpeedFader.gd" id="31"]
[ext_resource type="Script" path="res://world/QuestDirector.gd" id="quest_dir"]
[ext_resource type="Script" path="res://ui/QuestPanel.gd" id="quest_panel"]
[ext_resource type="Script" path="res://world/OctopusField.gd" id="octopus_field"]
[sub_resource type="ShaderMaterial" id="1"]
shader = ExtResource("5")
@ -104,6 +106,9 @@ script = ExtResource("6")
[node name="AsteroidField" type="Node2D" parent="."]
script = ExtResource("7")
[node name="OctopusField" type="Node2D" parent="."]
script = ExtResource("octopus_field")
[node name="PlanetField" type="Node2D" parent="."]
script = ExtResource("11")
@ -513,6 +518,7 @@ icon = 1
[node name="GarrisonMenu" parent="UI" instance=ExtResource("menu_garrison")]
[node name="SkillMenu" parent="UI" instance=ExtResource("menu_skill")]
[node name="DevMenu" parent="UI" instance=ExtResource("menu_dev")]
[node name="ScannerMenu" parent="UI" instance=ExtResource("menu_scanner")]
[node name="QuestPanel" type="Control" parent="UI" groups=["modal_menus"]]
visible = false
mouse_filter = 2