Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1

A fleet of neon-outlined ships explores a procedurally generated, seeded
infinite world: tap/joystick steering, pinch zoom, formation pivoting,
planet landings, an ore economy with extractors and haulers, and player
built structures (mothership, ship crafter, command centre).

All art is hand-drawn with draw_* calls rather than textures, and the
backgrounds are camera-relative shaders so they stay precise at large
world coordinates.

Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot
tooling that renders real frames through Xvfb and Mesa softpipe, since
--headless has no GPU.

Excluded from version control: .godot/ (import cache, and it holds
export credentials), builds/, android/build/ and packaged APKs - all
regenerable, and ~325 MB combined.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Loïc Wisniewski 2026-08-10 18:41:58 +02:00
commit 85814ce88c
192 changed files with 9602 additions and 0 deletions

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ui_theme.tres Normal file
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[gd_resource type="Theme" format=3]
; Project-wide default font size for every Control.
;
; This exists because the `gui/theme/default_font_size` project setting does
; NOT reach the default theme in this build - labels without an explicit
; override resolve to the engine fallback of 16 no matter what that setting
; says, which is why earlier attempts to enlarge the UI text did nothing.
; A custom Theme assigned to `gui/theme/custom` does apply.
;
; Individual labels that cannot fit their own text at this size carry a
; smaller theme_override_font_sizes/font_size in the scene.
[resource]
default_font_size = 78