Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
A fleet of neon-outlined ships explores a procedurally generated, seeded infinite world: tap/joystick steering, pinch zoom, formation pivoting, planet landings, an ore economy with extractors and haulers, and player built structures (mothership, ship crafter, command centre). All art is hand-drawn with draw_* calls rather than textures, and the backgrounds are camera-relative shaders so they stay precise at large world coordinates. Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot tooling that renders real frames through Xvfb and Mesa softpipe, since --headless has no GPU. Excluded from version control: .godot/ (import cache, and it holds export credentials), builds/, android/build/ and packaged APKs - all regenerable, and ~325 MB combined. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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ui_theme.tres
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ui_theme.tres
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[gd_resource type="Theme" format=3]
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; Project-wide default font size for every Control.
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;
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; This exists because the `gui/theme/default_font_size` project setting does
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; NOT reach the default theme in this build - labels without an explicit
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; override resolve to the engine fallback of 16 no matter what that setting
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; says, which is why earlier attempts to enlarge the UI text did nothing.
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; A custom Theme assigned to `gui/theme/custom` does apply.
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;
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; Individual labels that cannot fit their own text at this size carry a
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; smaller theme_override_font_sizes/font_size in the scene.
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[resource]
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default_font_size = 78
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