Initial commit: SpaceshipTest, a top-down space RTS in Godot 4.7.1
A fleet of neon-outlined ships explores a procedurally generated, seeded infinite world: tap/joystick steering, pinch zoom, formation pivoting, planet landings, an ore economy with extractors and haulers, and player built structures (mothership, ship crafter, command centre). All art is hand-drawn with draw_* calls rather than textures, and the backgrounds are camera-relative shaders so they stay precise at large world coordinates. Includes a 35-test headless suite (tests/run_tests.sh) plus screenshot tooling that renders real frames through Xvfb and Mesa softpipe, since --headless has no GPU. Excluded from version control: .godot/ (import cache, and it holds export credentials), builds/, android/build/ and packaged APKs - all regenerable, and ~325 MB combined. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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ShipExplosionVFX.gd
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ShipExplosionVFX.gd
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class_name ShipExplosionVFX
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extends LightBurstVFX
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func _init() -> void:
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color = Color(0.25, 0.85, 1.0)
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static func spawn(parent: Node, world_position: Vector2) -> void:
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var vfx: ShipExplosionVFX = ShipExplosionVFX.new()
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vfx.position = world_position
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parent.add_child(vfx)
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