Add timed craft queue and hangar
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b6427b080d
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14 changed files with 660 additions and 191 deletions
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@ -46,6 +46,14 @@ func _total() -> int:
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sum += int(b.get("stock", 0))
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for t in game_state.transporters:
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sum += int(t.get("carrying", 0))
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# Ore inside a build that has STARTED but not finished (#23). It has left
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# the building's stock and has not yet been consumed by a completed
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# vessel, so without counting it the total dips for the length of every
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# build - which is a gap in this sum, not a leak in the game.
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for b in game_state.buildings:
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for o in b.get("orders", []):
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if bool(o.started):
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sum += game_state.product_cost(String(o.product))
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return sum
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@ -56,7 +64,8 @@ func _initialize() -> void:
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game_state.transporters.clear()
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game_state.rocks = 200
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game_state.fleet_cargo = 0
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game_state.vessels_owed.clear()
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game_state.stored_vessels.clear()
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game_state.build_time_scale = 0.02
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game_state.unlocked = ["shipyards", "logistics", "freight", "coordination", "wing", "squadron", "armada"]
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scene = load("res://Main.tscn").instantiate()
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root.add_child(scene)
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@ -118,7 +127,7 @@ func _process(delta: float) -> bool:
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total_at_start = _total()
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return false
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2:
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if elapsed < 0.3:
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if elapsed < game_state.build_time(GameState.PRODUCT_TRANSPORTER) * 3.0:
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return false
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if game_state.transporters.size() != 1:
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print("TEST_TRANSPORTER_SUPPLY: FAIL (built %d transporters from one order)" % game_state.transporters.size())
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