Add timed craft queue and hangar
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14 changed files with 660 additions and 191 deletions
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@ -34,7 +34,8 @@ func _initialize() -> void:
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game_state.transporters.clear()
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game_state.rocks = 900
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game_state.fleet_cargo = 0
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game_state.vessels_owed.clear()
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game_state.stored_vessels.clear()
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game_state.build_time_scale = 0.02
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game_state.unlocked = ["shipyards", "logistics", "freight"]
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scene = load("res://Main.tscn").instantiate()
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root.add_child(scene)
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