Refactor multi-resource UI and transfers
This commit is contained in:
parent
af5e08e5a1
commit
8231e165ff
20 changed files with 648 additions and 435 deletions
|
|
@ -96,7 +96,10 @@ func _process(delta: float) -> bool:
|
|||
print("TEST_CRAFTER_FEEDBACK: FAIL (fleet parked on the crafter never registered)")
|
||||
quit(1)
|
||||
return true
|
||||
# A crafter now has both Craft and Transfer, so the shared action
|
||||
# button unfolds those choices before the craft action is selected.
|
||||
_tap(controller.action_button)
|
||||
_tap(controller.building_action_button)
|
||||
if not controller.craft_menu.visible:
|
||||
print("TEST_CRAFTER_FEEDBACK: FAIL (the action button did not open the crafter panel)")
|
||||
quit(1)
|
||||
|
|
|
|||
Loading…
Reference in a new issue