Refactor multi-resource UI and transfers

This commit is contained in:
Loïc Wisniewski 2026-08-14 11:54:31 +02:00
commit 8231e165ff
20 changed files with 648 additions and 435 deletions

View file

@ -13,13 +13,16 @@ func _ready() -> void:
GameState.extractors.clear()
GameState.transporters.clear()
GameState.rocks = 180
GameState.gas = 36
GameState.fleet_cargo = 24
GameState.fleet_gas_cargo = 12
GameState.unlocked = ["shipyards", "logistics", "freight"]
var main: Node = load("res://Main.tscn").instantiate()
add_child(main)
main.get_node("BuildingField").place(GameState.BUILDING_SHIP_CRAFTER, Vector2(400.0, 0.0))
var crafter_id: int = int(GameState.buildings[-1].id)
GameState.deposit_to_building(crafter_id, 42)
GameState.find_building(crafter_id).gas_stock = 18
var bc: Node = main.get_node("BuildController")
bc.craft_building_id = crafter_id
# The shared header (#24) is the thing worth eyeballing here, so give it