Redesign resource transfer interface
This commit is contained in:
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cccdc85c9e
commit
7d05042f51
3 changed files with 44 additions and 20 deletions
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@ -128,10 +128,12 @@ var lab_building_id: int = 0
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@onready var to_building_label: Label = get_node("../UI/TransferMenu/ToBuildingLabel")
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@onready var to_building_label: Label = get_node("../UI/TransferMenu/ToBuildingLabel")
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@onready var to_building_batch_button: IconButton = get_node("../UI/TransferMenu/ToBuildingBatchButton")
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@onready var to_building_batch_button: IconButton = get_node("../UI/TransferMenu/ToBuildingBatchButton")
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@onready var to_building_batch_label: Label = get_node("../UI/TransferMenu/ToBuildingBatchLabel")
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@onready var to_building_batch_label: Label = get_node("../UI/TransferMenu/ToBuildingBatchLabel")
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@onready var to_building_all_label: Label = get_node("../UI/TransferMenu/ToBuildingAllLabel")
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@onready var to_building_all_button: IconButton = get_node("../UI/TransferMenu/ToBuildingAllButton")
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@onready var to_building_all_button: IconButton = get_node("../UI/TransferMenu/ToBuildingAllButton")
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@onready var to_fleet_label: Label = get_node("../UI/TransferMenu/ToFleetLabel")
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@onready var to_fleet_label: Label = get_node("../UI/TransferMenu/ToFleetLabel")
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@onready var to_fleet_batch_button: IconButton = get_node("../UI/TransferMenu/ToFleetBatchButton")
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@onready var to_fleet_batch_button: IconButton = get_node("../UI/TransferMenu/ToFleetBatchButton")
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@onready var to_fleet_batch_label: Label = get_node("../UI/TransferMenu/ToFleetBatchLabel")
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@onready var to_fleet_batch_label: Label = get_node("../UI/TransferMenu/ToFleetBatchLabel")
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@onready var to_fleet_all_label: Label = get_node("../UI/TransferMenu/ToFleetAllLabel")
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@onready var to_fleet_all_button: IconButton = get_node("../UI/TransferMenu/ToFleetAllButton")
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@onready var to_fleet_all_button: IconButton = get_node("../UI/TransferMenu/ToFleetAllButton")
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@onready var gas_to_building_button: IconButton = get_node("../UI/TransferMenu/GasToBuildingButton")
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@onready var gas_to_building_button: IconButton = get_node("../UI/TransferMenu/GasToBuildingButton")
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@onready var gas_to_fleet_button: IconButton = get_node("../UI/TransferMenu/GasToFleetButton")
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@onready var gas_to_fleet_button: IconButton = get_node("../UI/TransferMenu/GasToFleetButton")
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@ -1033,6 +1035,14 @@ func _refresh_transfer() -> void:
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to_building_label.text = "Unload into %s" % _transfer_place_name()
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to_building_label.text = "Unload into %s" % _transfer_place_name()
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to_fleet_label.text = "Load from %s" % _transfer_place_name()
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to_fleet_label.text = "Load from %s" % _transfer_place_name()
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to_building_label.text = "ORE — unload / load all"
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to_fleet_label.text = "GAS — unload / load all"
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to_building_batch_button.visible = false
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to_building_batch_label.visible = false
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to_fleet_batch_button.visible = false
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to_fleet_batch_label.visible = false
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to_building_all_label.text = "Unload all"
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to_fleet_all_label.text = "Load all"
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# The batch buttons say what they would actually move, not the nominal
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# The batch buttons say what they would actually move, not the nominal
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# batch size: offering "25" when the hold has 4 in it is a promise the
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# batch size: offering "25" when the hold has 4 in it is a promise the
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# press cannot keep.
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# press cannot keep.
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40
Main.tscn
40
Main.tscn
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@ -1537,8 +1537,8 @@ horizontal_alignment = 1
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[node name="ToBuildingAllButton" type="Control" parent="UI/TransferMenu"]
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[node name="ToBuildingAllButton" type="Control" parent="UI/TransferMenu"]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = 36
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offset_left = -180
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offset_right = 184
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offset_right = -32
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offset_top = 462
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offset_top = 462
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offset_bottom = 610
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offset_bottom = 610
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script = ExtResource("10")
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script = ExtResource("10")
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@ -1549,8 +1549,8 @@ glow_color = Color(0.45, 0.9, 0.55, 1)
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mouse_filter = 2
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mouse_filter = 2
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -10
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offset_left = -230
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offset_right = 230
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offset_right = 10
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offset_top = 616
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offset_top = 616
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offset_bottom = 668
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offset_bottom = 668
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theme_override_font_sizes/font_size = 30
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theme_override_font_sizes/font_size = 30
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@ -1561,9 +1561,9 @@ horizontal_alignment = 1
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mouse_filter = 2
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mouse_filter = 2
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anchor_right = 1.0
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anchor_right = 1.0
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offset_left = 24
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offset_left = 24
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offset_top = 694
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offset_top = 400
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offset_right = -24
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offset_right = -24
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offset_bottom = 746
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offset_bottom = 452
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theme_override_font_sizes/font_size = 34
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theme_override_font_sizes/font_size = 34
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text = ""
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text = ""
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horizontal_alignment = 1
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horizontal_alignment = 1
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@ -1594,10 +1594,10 @@ horizontal_alignment = 1
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[node name="ToFleetAllButton" type="Control" parent="UI/TransferMenu"]
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[node name="ToFleetAllButton" type="Control" parent="UI/TransferMenu"]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = 36
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offset_left = 32
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offset_right = 184
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offset_right = 180
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offset_top = 756
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offset_top = 462
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offset_bottom = 904
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offset_bottom = 610
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script = ExtResource("10")
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script = ExtResource("10")
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icon = 4
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icon = 4
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glow_color = Color(1, 0.78, 0.25, 1)
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glow_color = Color(1, 0.78, 0.25, 1)
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@ -1606,10 +1606,10 @@ glow_color = Color(1, 0.78, 0.25, 1)
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mouse_filter = 2
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mouse_filter = 2
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -10
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offset_left = 10
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offset_right = 230
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offset_right = 230
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offset_top = 910
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offset_top = 616
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offset_bottom = 962
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offset_bottom = 668
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theme_override_font_sizes/font_size = 30
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theme_override_font_sizes/font_size = 30
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text = "All"
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text = "All"
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horizontal_alignment = 1
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horizontal_alignment = 1
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@ -1630,8 +1630,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = -180
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offset_left = -180
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offset_right = -32
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offset_right = -32
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offset_top = 1020
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offset_top = 740
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offset_bottom = 1168
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offset_bottom = 888
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script = ExtResource("10")
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script = ExtResource("10")
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icon = 25
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icon = 25
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glow_color = Color(0.85, 0.52, 1, 1)
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glow_color = Color(0.85, 0.52, 1, 1)
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@ -1641,8 +1641,8 @@ anchor_left = 0.5
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anchor_right = 0.5
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anchor_right = 0.5
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offset_left = 32
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offset_left = 32
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offset_right = 180
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offset_right = 180
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offset_top = 1020
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offset_top = 740
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offset_bottom = 1168
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offset_bottom = 888
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script = ExtResource("10")
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script = ExtResource("10")
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icon = 25
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icon = 25
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glow_color = Color(0.85, 0.52, 1, 1)
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glow_color = Color(0.85, 0.52, 1, 1)
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@ -1650,9 +1650,9 @@ glow_color = Color(0.85, 0.52, 1, 1)
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[node name="GasTransferLabel" type="Label" parent="UI/TransferMenu"]
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[node name="GasTransferLabel" type="Label" parent="UI/TransferMenu"]
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mouse_filter = 2
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mouse_filter = 2
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anchor_right = 1.0
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anchor_right = 1.0
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offset_top = 1172
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offset_top = 894
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offset_bottom = 1222
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offset_bottom = 944
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text = "GAS: unload all load all"
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text = "GAS — unload all load all"
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horizontal_alignment = 1
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horizontal_alignment = 1
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theme_override_colors/font_color = Color(0.85, 0.52, 1, 1)
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theme_override_colors/font_color = Color(0.85, 0.52, 1, 1)
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theme_override_font_sizes/font_size = 22
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theme_override_font_sizes/font_size = 22
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@ -43,6 +43,7 @@ var _numbers: Array[NeonNumber] = []
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var _captions: Array[Label] = []
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var _captions: Array[Label] = []
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var _gas_caption: Label
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var _gas_caption: Label
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var _gas_icon: IconButton
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var _gas_icon: IconButton
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var _summary: Label
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func _ready() -> void:
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func _ready() -> void:
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@ -81,6 +82,12 @@ func _ready() -> void:
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_gas_icon.icon = IconButton.Icon.GAS
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_gas_icon.icon = IconButton.Icon.GAS
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_gas_icon.glow_color = Color(0.85, 0.52, 1.0)
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_gas_icon.glow_color = Color(0.85, 0.52, 1.0)
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add_child(_gas_icon)
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add_child(_gas_icon)
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_summary = Label.new()
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_summary.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_summary.add_theme_font_size_override("font_size", 18)
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_summary.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_summary.size = size
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add_child(_summary)
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func _layout() -> void:
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func _layout() -> void:
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@ -103,6 +110,13 @@ func _layout() -> void:
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func _process(_delta: float) -> void:
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func _process(_delta: float) -> void:
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# Resource rows scale without inventing a new menu per resource. The old
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# ore-only columns remain behind this concise, explicit summary.
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_summary.text = "ORE Bank %d Fleet %d Local %d\nGAS Bank %d Fleet %d Local %d" % [GameState.rocks, GameState.fleet_cargo, GameState.building_holdings(building_id), GameState.gas, GameState.fleet_gas_cargo, GameState.building_gas_holdings(building_id)]
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for number in _numbers: number.visible = false
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for caption in _captions: caption.visible = false
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_gas_caption.visible = false
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_gas_icon.visible = false
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_gas_caption.text = "GAS %d / %d / %d" % [GameState.gas, GameState.fleet_gas_cargo, GameState.building_gas_holdings(building_id)]
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_gas_caption.text = "GAS %d / %d / %d" % [GameState.gas, GameState.fleet_gas_cargo, GameState.building_gas_holdings(building_id)]
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_numbers[0].set_amount(GameState.rocks)
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_numbers[0].set_amount(GameState.rocks)
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_numbers[1].set_amount(GameState.fleet_cargo)
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_numbers[1].set_amount(GameState.fleet_cargo)
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