Tune and optimize boss encounter
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40f284dcdd
commit
68985316e5
16 changed files with 316 additions and 88 deletions
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@ -1,8 +1,9 @@
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[gd_resource type="Resource" script_class="PlanetSurfaceProfile" load_steps=4 format=3]
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[gd_resource type="Resource" script_class="PlanetSurfaceProfile" load_steps=5 format=3]
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[ext_resource type="Script" path="res://surface/PlanetSurfaceProfile.gd" id="1"]
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[ext_resource type="Shader" path="res://shaders/boss_surface.gdshader" id="2"]
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[ext_resource type="Shader" path="res://shaders/lunar_tiled.gdshader" id="2"]
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[ext_resource type="PackedScene" path="res://boss/BossEncounter.tscn" id="3"]
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[ext_resource type="Texture2D" path="res://surface/boss_membrane.svg" id="4"]
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[resource]
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script = ExtResource("1")
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@ -11,6 +12,7 @@ encounter_scene = ExtResource("3")
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editor_visible = false
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show_capture_status = false
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background_shader = ExtResource("2")
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background_field_texture = ExtResource("4")
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base_color = Color(0.055, 0.008, 0.05, 1)
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crater_color = Color(0.16, 0.018, 0.10, 1)
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highlight_color = Color(0.16, 0.66, 0.72, 1)
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