Tune and optimize boss encounter

This commit is contained in:
Loïc Wisniewski 2026-09-03 11:49:51 +02:00
commit 68985316e5
16 changed files with 316 additions and 88 deletions

View file

@ -1,8 +1,9 @@
[gd_resource type="Resource" script_class="PlanetSurfaceProfile" load_steps=4 format=3]
[gd_resource type="Resource" script_class="PlanetSurfaceProfile" load_steps=5 format=3]
[ext_resource type="Script" path="res://surface/PlanetSurfaceProfile.gd" id="1"]
[ext_resource type="Shader" path="res://shaders/boss_surface.gdshader" id="2"]
[ext_resource type="Shader" path="res://shaders/lunar_tiled.gdshader" id="2"]
[ext_resource type="PackedScene" path="res://boss/BossEncounter.tscn" id="3"]
[ext_resource type="Texture2D" path="res://surface/boss_membrane.svg" id="4"]
[resource]
script = ExtResource("1")
@ -11,6 +12,7 @@ encounter_scene = ExtResource("3")
editor_visible = false
show_capture_status = false
background_shader = ExtResource("2")
background_field_texture = ExtResource("4")
base_color = Color(0.055, 0.008, 0.05, 1)
crater_color = Color(0.16, 0.018, 0.10, 1)
highlight_color = Color(0.16, 0.66, 0.72, 1)