Expand and stage boss encounter
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c325501999
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17 changed files with 485 additions and 64 deletions
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@ -183,9 +183,32 @@ def explosion(seconds, sub_from, sub_to, roar_seed, debris_level, drive):
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return [_saturate(v, drive) * _attack(i, 0.001) for i, v in enumerate(mixed)]
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def boss_scream(seconds=1.65):
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"""A huge synthetic creature waking: a rough falling throat tone with
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an unstable upper rasp. Long enough to carry the reveal shake, without
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borrowing a human/animal recording whose licence would need tracking."""
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n = int(RATE * seconds)
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throat = [0.0] * n
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phase = 0.0
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for i in range(n):
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t = i / n
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hz = 118.0 * (52.0 / 118.0) ** (t ** 0.72)
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hz *= 1.0 + 0.07 * math.sin(t * math.pi * 17.0)
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phase += 2.0 * math.pi * hz / RATE
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envelope = min(1.0, t / 0.06) * (1.0 - t) ** 0.75
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throat[i] = (math.sin(phase) * 0.75 + math.sin(phase * 2.03) * 0.32
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+ math.sin(phase * 3.97) * 0.16) * envelope
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rasp_noise = _noise(n, 189, lambda t: 0.34 * (1.0 - t) + 0.025)
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rasp = [value * min(1.0, i / (RATE * 0.025)) * _decay(i, n, 1.15) * 0.68
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for i, value in enumerate(rasp_noise)]
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mixed = _mix(throat, rasp)
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return [_saturate(value, 3.2) for value in mixed]
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if __name__ == "__main__":
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_write("sfx_shot", shot())
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_write("sfx_dialog", dialog())
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_write("sfx_boss_scream", boss_scream())
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# A vessel coming apart: bright, fast, with real low end under it.
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_write("sfx_ship_death", explosion(1.45, 260.0, 38.0, 5, 0.16, 2.6))
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# A structure: longer, deeper, and it keeps coming down afterwards.
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