Expand and stage boss encounter
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c325501999
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17 changed files with 485 additions and 64 deletions
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@ -27,6 +27,7 @@ const SHIP_DEATH: String = "ship_death"
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const ENEMY_DEATH: String = "enemy_death"
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const BUILDING_DEATH: String = "building_death"
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const DIALOG: String = "dialog"
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const BOSS_SCREAM: String = "boss_scream"
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const SOUNDS: Dictionary = {
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SHOT: "res://audio/sfx_shot.wav",
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@ -34,6 +35,7 @@ const SOUNDS: Dictionary = {
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ENEMY_DEATH: "res://audio/sfx_ship_death.wav",
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BUILDING_DEATH: "res://audio/sfx_building_death.wav",
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DIALOG: "res://audio/sfx_dialog.wav",
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BOSS_SCREAM: "res://audio/sfx_boss_scream.wav",
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}
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# Per-sound level. A shot is fired constantly and a death happens once, so
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@ -44,6 +46,7 @@ const LEVELS: Dictionary = {
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ENEMY_DEATH: -23.0,
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BUILDING_DEATH: -23.0,
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DIALOG: -19.0,
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BOSS_SCREAM: -13.0,
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}
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# Shots vary a little in pitch so a stream of them does not turn into one
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