Expand and stage boss encounter

This commit is contained in:
Loïc Wisniewski 2026-09-03 22:00:26 +02:00
commit 66b314f51a
17 changed files with 485 additions and 64 deletions

View file

@ -27,6 +27,7 @@ const SHIP_DEATH: String = "ship_death"
const ENEMY_DEATH: String = "enemy_death"
const BUILDING_DEATH: String = "building_death"
const DIALOG: String = "dialog"
const BOSS_SCREAM: String = "boss_scream"
const SOUNDS: Dictionary = {
SHOT: "res://audio/sfx_shot.wav",
@ -34,6 +35,7 @@ const SOUNDS: Dictionary = {
ENEMY_DEATH: "res://audio/sfx_ship_death.wav",
BUILDING_DEATH: "res://audio/sfx_building_death.wav",
DIALOG: "res://audio/sfx_dialog.wav",
BOSS_SCREAM: "res://audio/sfx_boss_scream.wav",
}
# Per-sound level. A shot is fired constantly and a death happens once, so
@ -44,6 +46,7 @@ const LEVELS: Dictionary = {
ENEMY_DEATH: -23.0,
BUILDING_DEATH: -23.0,
DIALOG: -19.0,
BOSS_SCREAM: -13.0,
}
# Shots vary a little in pitch so a stream of them does not turn into one

View file

@ -183,9 +183,32 @@ def explosion(seconds, sub_from, sub_to, roar_seed, debris_level, drive):
return [_saturate(v, drive) * _attack(i, 0.001) for i, v in enumerate(mixed)]
def boss_scream(seconds=1.65):
"""A huge synthetic creature waking: a rough falling throat tone with
an unstable upper rasp. Long enough to carry the reveal shake, without
borrowing a human/animal recording whose licence would need tracking."""
n = int(RATE * seconds)
throat = [0.0] * n
phase = 0.0
for i in range(n):
t = i / n
hz = 118.0 * (52.0 / 118.0) ** (t ** 0.72)
hz *= 1.0 + 0.07 * math.sin(t * math.pi * 17.0)
phase += 2.0 * math.pi * hz / RATE
envelope = min(1.0, t / 0.06) * (1.0 - t) ** 0.75
throat[i] = (math.sin(phase) * 0.75 + math.sin(phase * 2.03) * 0.32
+ math.sin(phase * 3.97) * 0.16) * envelope
rasp_noise = _noise(n, 189, lambda t: 0.34 * (1.0 - t) + 0.025)
rasp = [value * min(1.0, i / (RATE * 0.025)) * _decay(i, n, 1.15) * 0.68
for i, value in enumerate(rasp_noise)]
mixed = _mix(throat, rasp)
return [_saturate(value, 3.2) for value in mixed]
if __name__ == "__main__":
_write("sfx_shot", shot())
_write("sfx_dialog", dialog())
_write("sfx_boss_scream", boss_scream())
# A vessel coming apart: bright, fast, with real low end under it.
_write("sfx_ship_death", explosion(1.45, 260.0, 38.0, 5, 0.16, 2.6))
# A structure: longer, deeper, and it keeps coming down afterwards.

BIN
audio/sfx_boss_scream.wav Normal file

Binary file not shown.

View file

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://disto7xb3s8gx"
path="res://.godot/imported/sfx_boss_scream.wav-bf123df4e039686a30aabf3e3bb9dd12.sample"
[deps]
source_file="res://audio/sfx_boss_scream.wav"
dest_files=["res://.godot/imported/sfx_boss_scream.wav-bf123df4e039686a30aabf3e3bb9dd12.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2