Refine context actions and preserve fleet landings
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20 changed files with 197 additions and 103 deletions
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@ -47,7 +47,7 @@ func _initialize() -> void:
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root.add_child(main_scene)
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fleet = main_scene.get_node("Fleet")
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planet_field = main_scene.get_node("PlanetField")
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enter_button = main_scene.get_node("UI/EnterAtmosphereButton")
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enter_button = main_scene.get_node("UI/BuildActionButton")
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main_scene.get_node("AsteroidField").set_process(false)
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main_scene.get_node("EnemySpawner").set_process(false)
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