Refine context actions and preserve fleet landings

This commit is contained in:
Loïc Wisniewski 2026-08-14 23:15:12 +02:00
commit 663648d949
20 changed files with 197 additions and 103 deletions

View file

@ -47,7 +47,7 @@ func _initialize() -> void:
root.add_child(main_scene)
fleet = main_scene.get_node("Fleet")
planet_field = main_scene.get_node("PlanetField")
enter_button = main_scene.get_node("UI/EnterAtmosphereButton")
enter_button = main_scene.get_node("UI/BuildActionButton")
main_scene.get_node("AsteroidField").set_process(false)
main_scene.get_node("EnemySpawner").set_process(false)