Route extractor ore through transporters
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13492a52e2
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3 changed files with 141 additions and 140 deletions
132
GameState.gd
132
GameState.gd
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@ -767,26 +767,13 @@ func rotate_formation(radians: float) -> void:
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formation[i] = formation[i].rotated(radians)
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# --- Extractors and their haulers -----------------------------------------
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# --- Extractors ------------------------------------------------------------
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# An extractor sits on a planet and runs a single automated hauler back and
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# forth to the mothership, delivering ore on each arrival.
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#
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# The round trip is SIMULATED HERE, in the autoload, rather than by any
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# node: it advances whether the player is in space, on a planet's surface,
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# or far enough away that nothing about the route is loaded. `progress` is
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# a fraction of one full there-and-back cycle, so a hauler's drawn position
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# is derived from the same number that decides when ore is delivered - the
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# visual arrival and the payout cannot drift apart, because they are the
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# same event.
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#
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# Entries are {"position": Vector2 (the planet's position in SPACE),
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# "planet_name": String, "progress": float}.
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const HAULER_SPEED: float = 260.0
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const HAULER_YIELD: int = 4
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# Progress value at which the hauler reaches the mothership: exactly half
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# way through the cycle, the outbound leg being the first half.
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const HAULER_ARRIVAL: float = 0.5
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# Extractors mine into their OWN local stock. They do not own a magical
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# hauler: ore becomes spendable only when a hub-stationed transporter picks
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# up a full load and physically delivers it to the mothership. Entries are
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# {"position", "planet_name", "stock", "mining_progress"}.
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const EXTRACTOR_RATE: float = 2.0 # ore per second
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var extractors: Array = []
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@ -805,7 +792,8 @@ func add_extractor(planet_name: String, at_position: Vector2) -> void:
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extractors.append({
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"position": at_position,
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"planet_name": planet_name,
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"progress": 0.0,
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"stock": 0,
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"mining_progress": 0.0,
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})
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# An extractor is built from SPACE, with the fleet parked on the planet -
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# so the Planet node is already in the tree with its _ready() long since
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@ -814,49 +802,23 @@ func add_extractor(planet_name: String, at_position: Vector2) -> void:
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extractor_added.emit(planet_name)
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func get_hauler_route_time(extractor: Dictionary) -> float:
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# Full cycle: out to the mothership and back again.
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var mothership: Variant = get_mothership_position()
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if mothership == null:
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return 0.0
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var distance: float = extractor.position.distance_to(mothership)
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if distance < 1.0:
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return 0.0
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return (distance * 2.0) / HAULER_SPEED
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func get_hauler_position(extractor: Dictionary) -> Variant:
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# Where the hauler is right now, derived purely from `progress`. Returns
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# null when there is no route (no mothership built yet).
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var mothership: Variant = get_mothership_position()
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if mothership == null:
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return null
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var t: float = extractor.progress
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if t <= HAULER_ARRIVAL:
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return extractor.position.lerp(mothership, t / HAULER_ARRIVAL)
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return mothership.lerp(extractor.position, (t - HAULER_ARRIVAL) / (1.0 - HAULER_ARRIVAL))
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func extractor_stock(index: int) -> int:
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if index < 0 or index >= extractors.size():
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return 0
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return int(extractors[index].get("stock", 0))
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func _process(delta: float) -> void:
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# Runs in the autoload, so extraction keeps earning - and queued orders
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# keep completing - while the player is on a planet's surface or nowhere
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# near either.
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# Runs in the autoload, so mining and transport continue while the player
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# is on a planet's surface or nowhere near either.
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_advance_production(delta)
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_advance_transporters(delta)
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if extractors.is_empty():
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return
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for e in extractors:
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var cycle: float = get_hauler_route_time(e)
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if cycle <= 0.0:
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continue # nothing to deliver to yet
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var before: float = e.progress
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e.progress += delta / cycle
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# Ore lands the instant the hauler reaches the mothership - the same
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# instant get_hauler_position() puts it there.
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if before < HAULER_ARRIVAL and e.progress >= HAULER_ARRIVAL:
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rocks += HAULER_YIELD
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while e.progress >= 1.0:
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e.progress -= 1.0
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e.mining_progress = float(e.get("mining_progress", 0.0)) + delta * EXTRACTOR_RATE
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var whole: int = int(floor(float(e.mining_progress)))
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if whole > 0:
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e.stock = int(e.get("stock", 0)) + whole
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e.mining_progress = float(e.mining_progress) - whole
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_advance_transporters(delta)
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# --- transporters (#19) ---------------------------------------------------
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@ -882,6 +844,8 @@ const TRANSPORTER_IDLE: String = "idle"
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const TRANSPORTER_TO_MOTHERSHIP: String = "to_mothership"
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const TRANSPORTER_TO_BUILDING: String = "to_building"
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const TRANSPORTER_RETURNING: String = "returning"
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const TRANSPORTER_TO_EXTRACTOR: String = "to_extractor"
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const TRANSPORTER_TO_MOTHERSHIP_FROM_EXTRACTOR: String = "extractor_to_mothership"
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var transporters: Array = []
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@ -980,10 +944,42 @@ func _transporter_inbound_to(building_id: int) -> bool:
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return false
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func _transporter_inbound_to_extractor(index: int) -> bool:
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for t in transporters:
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if t.state == TRANSPORTER_TO_EXTRACTOR \
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or t.state == TRANSPORTER_TO_MOTHERSHIP_FROM_EXTRACTOR:
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if int(t.get("extractor_index", -1)) == index:
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return true
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return false
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func _dispatch_transporters() -> void:
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var mothership: Variant = get_mothership_position()
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if mothership == null:
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return # nowhere to load from
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# A distant extractor is worth visiting only once it has a full hold ready.
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# This keeps the transporter system meaningful: mining is local until a
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# vessel physically carries a researched-sized load home.
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var load: int = transporter_load_limit()
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for i in range(extractors.size()):
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var extractor: Dictionary = extractors[i]
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if int(extractor.get("stock", 0)) < load or _transporter_inbound_to_extractor(i):
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continue
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var chosen_extractor: Dictionary = {}
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var best_extractor_distance: float = INF
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for t in transporters:
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if t.state != TRANSPORTER_IDLE:
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continue
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var d: float = transporter_position(t).distance_squared_to(extractor.position)
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if d < best_extractor_distance:
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best_extractor_distance = d
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chosen_extractor = t
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if chosen_extractor.is_empty():
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return
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chosen_extractor.extractor_index = i
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chosen_extractor.target_id = 0
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_begin_leg(chosen_extractor, transporter_position(chosen_extractor), extractor.position,
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TRANSPORTER_TO_EXTRACTOR)
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for b in buildings:
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if outstanding_cost(int(b.id)) <= 0:
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continue
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@ -1049,6 +1045,26 @@ func _arrive(t: Dictionary) -> void:
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t.carrying = 0
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t.target_id = 0
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_begin_leg(t, here, hub_pos if hub_pos != null else here, TRANSPORTER_RETURNING)
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TRANSPORTER_TO_EXTRACTOR:
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var extractor_index: int = int(t.get("extractor_index", -1))
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if extractor_index < 0 or extractor_index >= extractors.size():
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_begin_leg(t, here, hub_pos if hub_pos != null else here, TRANSPORTER_RETURNING)
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return
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var extractor: Dictionary = extractors[extractor_index]
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var load: int = transporter_load_limit()
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if int(extractor.get("stock", 0)) < load:
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t.extractor_index = -1
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_begin_leg(t, here, hub_pos if hub_pos != null else here, TRANSPORTER_RETURNING)
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return
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extractor.stock = int(extractor.stock) - load
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t.carrying = load
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_begin_leg(t, here, get_mothership_position(), TRANSPORTER_TO_MOTHERSHIP_FROM_EXTRACTOR)
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TRANSPORTER_TO_MOTHERSHIP_FROM_EXTRACTOR:
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# Bank only on arrival; while in flight the ore remains in carrying.
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rocks += int(t.carrying)
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t.carrying = 0
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t.extractor_index = -1
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_begin_leg(t, here, hub_pos if hub_pos != null else here, TRANSPORTER_RETURNING)
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TRANSPORTER_RETURNING:
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t.state = TRANSPORTER_IDLE
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t.progress = 1.0
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