Add a free-costs sandbox tool
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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5 changed files with 136 additions and 18 deletions
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@ -4,6 +4,7 @@ signal fleet_add_requested(vessel_type: String)
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signal fleet_remove_requested(vessel_type: String)
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signal unlock_skills_requested
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signal unlimited_resources_requested(enabled: bool)
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signal free_costs_requested(enabled: bool)
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signal wave_requested
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const ICON_BUTTON = preload("res://ui/IconButton.gd")
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@ -16,8 +17,10 @@ const DESIGN_SIZE := Vector2(720.0, 1280.0)
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@onready var fleet_rows: VBoxContainer = $Content/FleetRows
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@onready var unlock_button: IconButton = $Content/ToolButtons/UnlockSkills
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@onready var unlimited_button: IconButton = $Content/ToolButtons/UnlimitedResources
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@onready var free_costs_button: IconButton = $Content/ToolButtons/FreeCosts
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@onready var wave_button: IconButton = $Content/ToolButtons/StartWave
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@onready var unlimited_label: Label = $Content/ToolLabels/UnlimitedLabel
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@onready var free_costs_label: Label = $Content/ToolLabels/FreeCostsLabel
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@onready var status: Label = $Content/StatusLabel
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var fleet: Node = null
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@ -31,6 +34,8 @@ func _ready() -> void:
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unlock_button.pressed.connect(func(): unlock_skills_requested.emit())
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unlimited_button.pressed.connect(func():
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unlimited_resources_requested.emit(not GameState.dev_unlimited_resources))
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free_costs_button.pressed.connect(func():
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free_costs_requested.emit(not GameState.dev_free_costs))
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wave_button.pressed.connect(func(): wave_requested.emit())
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_layout_content()
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@ -80,8 +85,11 @@ func refresh() -> void:
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(controls.remove as IconButton).enabled = count > 0 and total > 1
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unlock_button.highlighted = _all_skills_unlocked()
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unlimited_button.highlighted = GameState.dev_unlimited_resources
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unlimited_label.text = "UNLIMITED RESOURCES\n%s" \
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unlimited_label.text = "UNLIMITED\nRESOURCES\n%s" \
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% ("ON" if GameState.dev_unlimited_resources else "OFF")
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free_costs_button.highlighted = GameState.dev_free_costs
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free_costs_label.text = "FREE\nCOSTS\n%s" \
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% ("ON" if GameState.dev_free_costs else "OFF")
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func _all_skills_unlocked() -> bool:
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