Preserve packed definition arrays in exports
This commit is contained in:
parent
a17fe88197
commit
546107efb9
6 changed files with 29 additions and 5 deletions
|
|
@ -3,7 +3,9 @@ extends Resource
|
|||
|
||||
@export var definition_id: String = "rocky"
|
||||
@export var display_name: String = "Rocky planet"
|
||||
@export var names: PackedStringArray = []
|
||||
# Keep this implicit default export-safe; explicit empty PackedStringArray
|
||||
# defaults can replace authored values during Godot 4.7.1 binary conversion.
|
||||
@export var names: PackedStringArray
|
||||
@export var visual_scene: PackedScene
|
||||
@export var surface_profile_id: String = "rocky"
|
||||
@export var resource_id: String = "ore"
|
||||
|
|
|
|||
Loading…
Reference in a new issue