Preserve packed definition arrays in exports

This commit is contained in:
Loïc Wisniewski 2026-08-31 15:23:25 +02:00
commit 546107efb9
6 changed files with 29 additions and 5 deletions

View file

@ -3,7 +3,9 @@ extends Resource
@export var definition_id: String = "rocky"
@export var display_name: String = "Rocky planet"
@export var names: PackedStringArray = []
# Keep this implicit default export-safe; explicit empty PackedStringArray
# defaults can replace authored values during Godot 4.7.1 binary conversion.
@export var names: PackedStringArray
@export var visual_scene: PackedScene
@export var surface_profile_id: String = "rocky"
@export var resource_id: String = "ore"