Preserve packed definition arrays in exports
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6 changed files with 29 additions and 5 deletions
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@ -18,7 +18,9 @@ extends Resource
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@export var action_icon: int
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@export var menu_icon: int
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@export var visual_scene: PackedScene
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@export var capabilities: PackedStringArray = []
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# No explicit empty default: Godot 4.7.1 can lose the value when exporting a
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# custom resource to binary .res.
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@export var capabilities: PackedStringArray
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@export var logistics: Resource
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@export var map_color: Color = Color.WHITE
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@export var map_sides: int = 4
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