Preserve packed definition arrays in exports

This commit is contained in:
Loïc Wisniewski 2026-08-31 15:23:25 +02:00
commit 546107efb9
6 changed files with 29 additions and 5 deletions

View file

@ -18,7 +18,9 @@ extends Resource
@export var action_icon: int
@export var menu_icon: int
@export var visual_scene: PackedScene
@export var capabilities: PackedStringArray = []
# No explicit empty default: Godot 4.7.1 can lose the value when exporting a
# custom resource to binary .res.
@export var capabilities: PackedStringArray
@export var logistics: Resource
@export var map_color: Color = Color.WHITE
@export var map_sides: int = 4