Preserve packed definition arrays in exports

This commit is contained in:
Loïc Wisniewski 2026-08-31 15:23:25 +02:00
commit 546107efb9
6 changed files with 29 additions and 5 deletions

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@ -1,3 +1,5 @@
extends Node
@export var actions: PackedStringArray = []
# Explicit empty PackedStringArray defaults are not export-safe for custom
# scripted objects in Godot 4.7.1.
@export var actions: PackedStringArray

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@ -18,7 +18,9 @@ extends Resource
@export var action_icon: int
@export var menu_icon: int
@export var visual_scene: PackedScene
@export var capabilities: PackedStringArray = []
# No explicit empty default: Godot 4.7.1 can lose the value when exporting a
# custom resource to binary .res.
@export var capabilities: PackedStringArray
@export var logistics: Resource
@export var map_color: Color = Color.WHITE
@export var map_sides: int = 4

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@ -6,7 +6,9 @@ extends Resource
# converter does not require another resource-type branch in transport code.
@export var input_buffers: Dictionary = {}
@export var collected_outputs: PackedStringArray = []
# See BuildingDefinition.capabilities: an explicit empty packed-array default
# is not export-safe in Godot 4.7.1 custom resources.
@export var collected_outputs: PackedStringArray
@export var conversion_input: String = ""
@export var conversion_output: String = ""
@export var conversion_rate: float = 0.0