Fix boss planet landing controls

This commit is contained in:
Loïc Wisniewski 2026-09-03 22:21:11 +02:00
commit 471a43e8a6
3 changed files with 12 additions and 21 deletions

View file

@ -21,5 +21,5 @@ func _ready() -> void:
var surface: Node = load("res://surface/PlanetSurface.tscn").instantiate()
add_child(surface)
surface.get_node("FadeOverlay/FadeRect").visible = false
# Four screenshot frames are nowhere near enough for the automatic
# approach to cover 950 world units, so the signal remains off-screen.
# Four screenshot frames leave the fleet at its landing point, so the
# signal remains off-screen until the player chooses to follow it.