Fix boss planet landing controls
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3 changed files with 12 additions and 21 deletions
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@ -21,5 +21,5 @@ func _ready() -> void:
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var surface: Node = load("res://surface/PlanetSurface.tscn").instantiate()
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add_child(surface)
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surface.get_node("FadeOverlay/FadeRect").visible = false
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# Four screenshot frames are nowhere near enough for the automatic
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# approach to cover 950 world units, so the signal remains off-screen.
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# Four screenshot frames leave the fleet at its landing point, so the
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# signal remains off-screen until the player chooses to follow it.
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