Improve aim assist target stickiness
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5 changed files with 122 additions and 64 deletions
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@ -32,6 +32,7 @@ var shape_points: PackedVector2Array = PackedVector2Array()
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func _ready() -> void:
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randomize()
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add_to_group("asteroids")
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add_to_group("player_aim_targets")
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area_entered.connect(_on_area_entered)
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var point_count: int = 7
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