Compose planet surfaces from profiles
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19 changed files with 123 additions and 39 deletions
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@ -1,5 +1,6 @@
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extends Node2D
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# Spawns "Big Stable Asteroid" planets in ASTEROID_FIELD biome chunks near
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# the fleet where WorldGen says one belongs, and despawns them once the
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# fleet has moved far enough away - mirrors AsteroidField's chunk-lifecycle
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@ -85,6 +86,7 @@ func _spawn_chunk_planet(chunk: Vector2i) -> void:
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planet.shape_seed = data.shape_seed
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planet.planet_type = String(data.get("planet_type", "rocky"))
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planet.resource_type = String(data.get("resource_type", "ore"))
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planet.surface_profile_id = String(data.get("surface_profile_id", "rocky"))
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# Deferred: update_chunks() can run synchronously from inside a
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# parent's own _ready() chain (forced once right after the fleet is
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# positioned, to avoid a pop-in on scene load) - Godot refuses a
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