Restrict speed boost to space
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9864e59efc
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2ecd61de98
5 changed files with 24 additions and 60 deletions
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@ -6,6 +6,7 @@ extends SceneTree
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const DASH_COST: int = 15
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const DASH_DISTANCE: float = 520.0
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const DASH_SETTLE_TIME: float = 0.3
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var state: Node
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var main: Node
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@ -71,7 +72,7 @@ func _process(delta: float) -> bool:
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elapsed = 0.0
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return false
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1:
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if elapsed < 0.7:
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if elapsed < DASH_SETTLE_TIME:
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return false
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var moved: Vector2 = fleet.get_centroid() - first_origin
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if absf(moved.x - DASH_DISTANCE) > 8.0 or absf(moved.y) > 8.0:
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@ -92,7 +93,7 @@ func _process(delta: float) -> bool:
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elapsed = 0.0
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return false
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2:
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if elapsed < 0.7:
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if elapsed < DASH_SETTLE_TIME:
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return false
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var moved: Vector2 = fleet.get_centroid() - second_origin
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if absf(moved.y + DASH_DISTANCE) > 8.0 or absf(moved.x) > 8.0:
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@ -104,6 +105,8 @@ func _process(delta: float) -> bool:
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var surface: Node = load("res://surface/PlanetSurface.tscn").instantiate()
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if not surface.has_node("DashController") or not surface.has_node("UI/DashButton"):
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return _fail("planet surface does not carry the dash ability")
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if surface.has_node("UI/SpeedFader"):
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return _fail("planet surface still carries the sustained speed multiplier")
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surface.free()
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print("two aimed dashes moved %.0f units, preserved formation, and cooled down per Propulser" \
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% DASH_DISTANCE)
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