Restrict speed boost to space
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parent
9864e59efc
commit
2ecd61de98
5 changed files with 24 additions and 60 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3]
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[gd_scene load_steps=20 format=3]
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[ext_resource type="Script" path="res://controllers/GameController.gd" id="1"]
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[ext_resource type="PackedScene" path="res://surface/SurfaceBackground.tscn" id="3"]
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@ -13,7 +13,6 @@
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[ext_resource type="Script" path="res://controllers/LaserController.gd" id="16"]
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[ext_resource type="Script" path="res://controllers/DashController.gd" id="dash_ctrl"]
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[ext_resource type="Script" path="res://ui/AbilityButtonLayout.gd" id="ability_layout"]
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[ext_resource type="Script" path="res://ui/SpeedFader.gd" id="17"]
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[ext_resource type="Script" path="res://surface/CaptureLabel.gd" id="15"]
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[ext_resource type="Script" path="res://ui/NarrationBanner.gd" id="banner"]
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[ext_resource type="Script" path="res://world/QuestDirector.gd" id="quest_dir"]
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@ -173,32 +172,6 @@ offset_right = -12
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offset_top = -430
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offset_bottom = -80
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[node name="SpeedFader" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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anchor_left = 1.0
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anchor_right = 1.0
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = -94
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offset_right = -24
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offset_top = -720
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offset_bottom = -560
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script = ExtResource("17")
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glow_color = Color(0.5, 0.18, 0.6, 1)
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core_color = Color(0.02, 0.09, 0.15, 1)
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[node name="Label" type="Label" parent="UI/SpeedFader"]
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mouse_filter = 2
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offset_left = -20
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offset_right = 90
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offset_top = -32
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offset_bottom = -4
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theme_override_font_sizes/font_size = 20
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theme_override_colors/font_color = Color(0.7, 0.3, 1, 1)
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horizontal_alignment = 1
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text = "x1.0"
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[node name="LaserButton" type="Control" parent="UI"]
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visible = false
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mouse_filter = 2
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@ -27,6 +27,10 @@ var transitioning: bool = false
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func _ready() -> void:
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var planet_definition: Resource = PLANET_DEFINITIONS.get_definition(GameState.planet_definition_id)
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_compose_surface(SURFACE_PROFILES.get_profile(planet_definition.surface_profile_id))
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# The Distorder's sustained travel boost is a space-navigation tool. A
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# landing always returns the fleet to normal surface speed; the separate
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# aimed dash remains available through its own ability button.
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GameState.set_fleet_speed_multiplier(1.0)
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fleet.spawn_ships(GameState.surviving_ship_count, Vector2.ZERO,
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GameState.surviving_vessel_types)
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camera.position = Vector2.ZERO
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