Charge more for each berth, and show the bill
#220: every berth past the first paid one costs 1.12x the one before it, on top of the flat per-vessel charge. A linear bill makes the tenth hull no more of a decision than the second; compounding weighs each addition against the whole fleet behind it. Shallow on purpose - the thirteenth berth costs about three and a half times the second, the twentieth about seven and a half. Fleet Offices gain a menu naming the whole bill per minute, a line per paying berth with its multiplier, and the arithmetic in words. It renders fleet_upkeep_breakdown(), which is the calculation the charging loop itself runs: a readout that summed independently could quote a bill the game does not take, which is the thing worth preventing here. The test pins that what the menu quotes for a berth is what that office is charged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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[ext_resource type="PackedScene" path="res://ui/menus/DevMenu.tscn" id="menu_dev"]
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[ext_resource type="PackedScene" path="res://ui/menus/ScannerMenu.tscn" id="menu_scanner"]
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[ext_resource type="PackedScene" path="res://ui/menus/StationMenu.tscn" id="menu_station"]
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[ext_resource type="PackedScene" path="res://ui/menus/FleetUpkeepMenu.tscn" id="menu_upkeep"]
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[ext_resource type="PackedScene" path="res://ui/ScannerGuidance.tscn" id="scanner_guidance"]
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@ -530,6 +531,8 @@ icon = 1
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[node name="ScannerMenu" parent="UI" instance=ExtResource("menu_scanner")]
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[node name="StationMenu" parent="UI" instance=ExtResource("menu_station")]
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[node name="FleetUpkeepMenu" parent="UI" instance=ExtResource("menu_upkeep")]
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[node name="QuestPanel" type="Control" parent="UI" groups=["modal_menus"]]
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visible = false
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mouse_filter = 2
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