Add gas bomber skill-shot vessel
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28 changed files with 882 additions and 85 deletions
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@ -17,12 +17,19 @@ func _ready() -> void:
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GameState.fleet_cargo = 24
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GameState.fleet_gas_cargo = 12
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GameState.unlocked = ["shipyards", "logistics", "freight"]
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GameState.vessel_levels["unlock_gas_bomber"] = 1
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var main: Node = load("res://Main.tscn").instantiate()
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add_child(main)
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main.get_node("BackgroundLayer").visible = false
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main.get_node("Fleet").visible = false
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main.get_node("AsteroidField").visible = false
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main.get_node("PlanetField").visible = false
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main.get_node("BuildingField").visible = false
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main.get_node("EnemySpawner").set_process(false)
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main.get_node("BuildingField").place(GameState.BUILDING_SHIP_CRAFTER, Vector2(400.0, 0.0))
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var crafter_id: int = int(GameState.buildings[-1].id)
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GameState.deposit_to_building(crafter_id, 42)
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GameState.find_building(crafter_id).gas_stock = 18
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GameState.deposit_resource_to_building(crafter_id, GameState.RESOURCE_GAS, 18)
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var bc: Node = main.get_node("BuildController")
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bc.craft_building_id = crafter_id
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# The shared header (#24) is the thing worth eyeballing here, so give it
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