Make shield vessels unarmed hexagons

This commit is contained in:
Loïc Wisniewski 2026-08-14 22:46:30 +02:00
commit 18a7d44db4
3 changed files with 20 additions and 5 deletions

View file

@ -29,6 +29,7 @@ enum Icon {
GAS,
LEFT_ARROW, RIGHT_ARROW,
MINUS, PLUS,
SHIELD_VESSEL,
}
# Size the glyphs were originally drawn against. Every glyph dimension is
@ -213,6 +214,8 @@ func _draw() -> void:
_draw_minus(center, pulse, s)
Icon.PLUS:
_draw_plus(center, pulse, s)
Icon.SHIELD_VESSEL:
_draw_shield_vessel(center, pulse, s)
func _draw_close(center: Vector2, pulse: float, s: float) -> void:
@ -229,6 +232,14 @@ func _draw_ship(center: Vector2, pulse: float, s: float) -> void:
NeonDraw.draw_glowing_polygon(self, points, _active_color(), pulse, core_color)
func _draw_shield_vessel(center: Vector2, pulse: float, s: float) -> void:
var points: PackedVector2Array = PackedVector2Array()
for i in range(6):
var angle: float = -PI / 2.0 + float(i) * TAU / 6.0
points.append(center + Vector2(cos(angle), sin(angle)) * 11.0 * s)
NeonDraw.draw_glowing_polygon(self, points, _active_color(), pulse, core_color)
func _draw_arrow(center: Vector2, pulse: float, direction: float, s: float) -> void:
var r: float = 9.0 * s
var tip: Vector2 = center + Vector2(0, r * direction)