Store resources in generic inventories
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24 changed files with 385 additions and 172 deletions
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@ -43,7 +43,8 @@ const CRAFTER_AT: Vector2 = Vector2(900.0, -300.0)
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func _total() -> int:
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var sum: int = game_state.rocks + game_state.fleet_cargo
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for b in game_state.buildings:
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sum += int(b.get("stock", 0))
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if b.type != GameState.BUILDING_MOTHERSHIP:
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sum += game_state.building_resource(int(b.id), GameState.RESOURCE_ORE)
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for t in game_state.transporters:
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sum += int(t.get("carrying", 0))
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# Ore inside a build that has STARTED but not finished (#23). It has left
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