Guide the fleet to the nearest unconquered scan target
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019AJMdB7iuHuLFZM1aBu3GD
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tests/_scanner_guidance_preview.gd
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tests/_scanner_guidance_preview.gd
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extends Node2D
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# Phone-sized visual fixture for the scanner's persistent flight direction.
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# bash tests/screenshot.sh res://tests/_scanner_guidance_preview.tscn /tmp/scanner_guidance.png 45 720x1280
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func _ready() -> void:
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GameState.reset_new_game()
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GameState.intro_active = false
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GameState.reset_quests(false)
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GameState.add_building(GameState.BUILDING_PLANET_SCANNER, Vector2.ZERO)
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GameState.scan_for_planet(PlanetDefinitions.GAS_GIANT_ID, Vector2.ZERO)
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var main: Node = load("res://world/Main.tscn").instantiate()
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add_child(main)
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main.get_node("EnemySpawner").set_process(false)
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main.get_node("AsteroidField").set_process(false)
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