Complete lab, quest, garrison, and energy tickets
This commit is contained in:
parent
d413d1da9f
commit
0f7edff15a
20 changed files with 238 additions and 45 deletions
|
|
@ -1,5 +1,7 @@
|
|||
extends Area2D
|
||||
|
||||
const COMBAT_TARGET = preload("res://core/CombatTarget.gd")
|
||||
|
||||
# A drifting rock that can be shot apart for the ore inside it.
|
||||
#
|
||||
# Asteroids used to be pure hazard: they could only ever cost you a ship. Now
|
||||
|
|
@ -32,7 +34,7 @@ var shape_points: PackedVector2Array = PackedVector2Array()
|
|||
func _ready() -> void:
|
||||
randomize()
|
||||
add_to_group("asteroids")
|
||||
add_to_group("player_aim_targets")
|
||||
COMBAT_TARGET.register(self, COMBAT_TARGET.RESOURCE_PRIORITY)
|
||||
area_entered.connect(_on_area_entered)
|
||||
|
||||
var point_count: int = 7
|
||||
|
|
|
|||
Loading…
Reference in a new issue