Complete lab, quest, garrison, and energy tickets

This commit is contained in:
Loïc Wisniewski 2026-09-03 00:12:08 +02:00
commit 0f7edff15a
20 changed files with 238 additions and 45 deletions

View file

@ -1,5 +1,7 @@
extends Area2D
const COMBAT_TARGET = preload("res://core/CombatTarget.gd")
# A drifting rock that can be shot apart for the ore inside it.
#
# Asteroids used to be pure hazard: they could only ever cost you a ship. Now
@ -32,7 +34,7 @@ var shape_points: PackedVector2Array = PackedVector2Array()
func _ready() -> void:
randomize()
add_to_group("asteroids")
add_to_group("player_aim_targets")
COMBAT_TARGET.register(self, COMBAT_TARGET.RESOURCE_PRIORITY)
area_entered.connect(_on_area_entered)
var point_count: int = 7