Compose buildings from definitions and capabilities
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1721edd123
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0504b24d8d
46 changed files with 1091 additions and 878 deletions
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@ -67,7 +67,7 @@ func _process(delta: float) -> bool:
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return false
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# --- first one: informed, then built -------------------------
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controller._on_build_pressed()
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controller._on_place_mothership()
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controller._show_building_info(GameState.BUILDING_MOTHERSHIP)
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var first_text: String = popup.get_node("Panel/MessageLabel").text.to_lower()
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var first_warned: bool = "destroy" in first_text
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print("first: popup=%s warned=%s built_before_confirm=%d" % [
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@ -86,7 +86,7 @@ func _process(delta: float) -> bool:
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# --- second: warns, builds nothing ---------------------------
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_place_fleet(second_pos)
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controller._on_build_pressed()
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controller._on_place_mothership()
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controller._show_building_info(GameState.BUILDING_MOTHERSHIP)
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var warned: bool = popup.visible and "destroy" in popup.get_node("Panel/MessageLabel").text.to_lower()
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print("second press: warned=%s motherships=%d" % [warned, _count_motherships()])
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if not warned or _count_motherships() != 1:
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@ -107,7 +107,7 @@ func _process(delta: float) -> bool:
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# --- confirming replaces -------------------------------------
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var rocks_before: int = game_state.rocks
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controller._on_place_mothership()
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controller._show_building_info(GameState.BUILDING_MOTHERSHIP)
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controller._confirm_build()
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var only_one: bool = _count_motherships() == 1
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var moved: bool = game_state.get_mothership_position().distance_to(second_pos) < 60.0
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@ -124,7 +124,7 @@ func _process(delta: float) -> bool:
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game_state.rocks = GameState.MOTHERSHIP_COST - 1
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_place_fleet(Vector2(2500.0, -800.0))
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controller._on_build_pressed()
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controller._on_place_mothership()
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controller._show_building_info(GameState.BUILDING_MOTHERSHIP)
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# With nothing affordable there is no confirm button to press;
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# pressing it anyway must still do nothing.
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var offered: bool = popup.get_node("Panel/BuildButton").visible
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