Compose buildings from definitions and capabilities
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46 changed files with 1091 additions and 878 deletions
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@ -28,9 +28,9 @@ var elapsed: float = 0.0
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# Extractor is excluded: it needs a planet underneath, which
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# test_extractor_building covers in full.
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const OPTIONS: Array = [
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{"press": "_on_place_mothership", "type": "mothership", "title": "Mothership"},
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{"press": "_on_place_crafter", "type": "ship_crafter", "title": "Ship Crafter"},
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{"press": "_on_place_command_center", "type": "command_center", "title": "Command Center"},
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{"type": "mothership", "title": "Mothership"},
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{"type": "ship_crafter", "title": "Ship Crafter"},
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{"type": "command_center", "title": "Command Center"},
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]
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@ -84,7 +84,7 @@ func _process(delta: float) -> bool:
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var built_before: int = _count(type)
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controller._on_build_pressed()
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controller.call(option.press)
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controller._show_building_info(type)
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var informed: bool = popup.visible \
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and title.text == option.title \
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@ -111,7 +111,7 @@ func _process(delta: float) -> bool:
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# --- reopening and confirming builds it ------------------
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controller._on_build_pressed()
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controller.call(option.press)
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controller._show_building_info(type)
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controller._confirm_build()
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var built: bool = _count(type) == built_before + 1
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var charged: bool = game_state.rocks == rocks_before - expected_cost
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