Drive planets from definitions
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22 changed files with 183 additions and 82 deletions
19
WorldGen.gd
19
WorldGen.gd
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@ -1,6 +1,8 @@
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class_name WorldGen
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extends RefCounted
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const PLANET_DEFINITIONS = preload("res://PlanetDefinitions.gd")
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# Deterministic procedural world generation: the world is divided into
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# square chunks, and each chunk's biome is derived from a seeded
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# low-frequency noise field sampled at the chunk's own coordinates - so
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@ -22,13 +24,6 @@ const GAS_GIANT_THRESHOLD: float = 0.55
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const NEARBY_GAS_GIANT_CHUNK: Vector2i = Vector2i.ZERO
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const NEARBY_GAS_GIANT_LOCAL_POS: Vector2 = Vector2(900.0, 600.0)
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const PLANET_NAMES: Array = [
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"Kepler's Rest", "Ceres Minor", "Vesta's Shadow", "Ironhold",
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"Drift Anchor", "Stonefall", "Grey Watch", "Silent Quarry",
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"Baros Rock", "Umbra Point",
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]
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const GAS_GIANT_NAMES: Array = ["Aurelia", "Boreas", "Cerulean Deep", "Helios Major", "Vesper"]
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static var _noise: FastNoiseLite
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static var _planet_noise: FastNoiseLite
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@ -88,16 +83,16 @@ static func planet_data_at_chunk(chunk: Vector2i) -> Dictionary:
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var guaranteed_nearby_giant: bool = chunk == NEARBY_GAS_GIANT_CHUNK
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var local_pos: Vector2 = NEARBY_GAS_GIANT_LOCAL_POS if guaranteed_nearby_giant \
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else Vector2(rng.randf() * CHUNK_SIZE, rng.randf() * CHUNK_SIZE)
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var planet_name: String = PLANET_NAMES[rng.randi() % PLANET_NAMES.size()]
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var shape_seed: int = rng.randi()
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# A stable per-chunk roll makes gas giants persistent landmarks rather
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# than a different resource whenever the scene reloads.
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var gas_giant: bool = guaranteed_nearby_giant or biome_at_chunk(chunk) == Biome.SPACE
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if gas_giant:
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planet_name = GAS_GIANT_NAMES[rng.randi() % GAS_GIANT_NAMES.size()]
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var definition_id: String = PLANET_DEFINITIONS.GAS_GIANT_ID if gas_giant else PLANET_DEFINITIONS.ROCKY_ID
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var definition: Resource = PLANET_DEFINITIONS.get_definition(definition_id)
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var names: PackedStringArray = definition.names
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var planet_name: String = names[rng.randi() % names.size()]
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return {"local_pos": local_pos, "name": planet_name, "shape_seed": shape_seed,
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"planet_type": "gas_giant" if gas_giant else "rocky", "resource_type": "gas" if gas_giant else "ore",
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"surface_profile_id": "gas" if gas_giant else "rocky"}
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"definition_id": definition_id}
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static func biome_color(biome: int) -> Color:
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