spaceship/tests/_intro_marker_preview.gd

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extends Node2D
# Preview, not a test - #207's destination marker during the prologue. The
# convoy is flying north toward a World Ship 16000 units away that is never
# on screen, so this renders the RUN beat, where the player is flying and
# the marker is the only thing saying where.
#
# bash tests/screenshot.sh res://tests/_intro_marker_preview.tscn shots/intro_marker.png 3 720x1280
func _ready() -> void:
GameState.reset_new_game()
var main: Node = load("res://world/Main.tscn").instantiate()
add_child(main)
main.get_node("AsteroidField").set_process(false)
main.get_node("EnemySpawner").set_process(false)
# BRIEF has already run inside Main's _ready(), which is what spawns the
# convoy and names the destination; step on to the beat where the convoy
# is actually under way.
var director: Node = main.get_node("IntroDirector")
director._begin(1)