18 lines
806 B
Markdown
18 lines
806 B
Markdown
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# Audio masters
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The source files the shipped audio is made from. Versioned, but **not part of
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the game**: the empty `.gdignore` beside this file tells Godot to skip this
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folder entirely, so nothing here is imported into `res://` and nothing here
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is carried into an export.
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That split is the point. `SPACE_4.wav` is 59MB of 16-bit stereo; the theme
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the game actually loads is `../space_4.mp3`, the same 5m36s at LAME 160k in
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6.7MB. Shipping the WAV as well would put 59MB into every Android and web
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build for a file nothing opens.
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| master | shipped as | made with |
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| --- | --- | --- |
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| `SPACE_4.wav` | `../space_4.mp3` | `ffmpeg -i SPACE_4.wav -c:a libmp3lame -b:a 160k ../space_4.mp3` |
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The sound effects have no master here - they are generated outright by
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`../make_sfx.py`, which is their source.
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