spaceship/PlanetSetupHost.gd

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GDScript3
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class_name PlanetSetupHost
extends Node2D
# Instantiates the contents of a PlanetSetup onto a landed surface. Capture
# points are placeholder markers here; #43 replaces them with the real
# CapturePoint scene through the same apply_setup() entry point, and enemy
# spawning is filled in by the enemy-foundation ticket (#44). Keeping this
# seam stable is the point of this ticket.
const MARKER_COLOR: Color = Color(0.55, 0.85, 1.0)
const MARKER_RADIUS: float = 36.0
var setup: Resource
func apply_setup(new_setup: Resource) -> void:
setup = new_setup
for child in get_children():
child.queue_free()
if setup == null:
return
for point in setup.capture_points:
_add_capture_point_marker(point)
func _add_capture_point_marker(at: Vector2) -> void:
var marker: NeonPiece = NeonPiece.create(self, at, MARKER_COLOR)
var points: PackedVector2Array = PackedVector2Array()
for i in range(16):
var angle: float = float(i) / 16.0 * TAU
points.append(Vector2(cos(angle), sin(angle)) * MARKER_RADIUS)
marker.add_polygon(points, 0.6)
marker.queue_redraw()